Battletech flashpoint walkthrough7/27/2023 ![]() ![]() ![]() It should still absolutely be on your radar, and if you've been considering another round of robot brawling, Flashpoint is a great excuse. There are a lot of ways to get into Flashpoint, but with its biggest features being geared more towards the end-game and second playthroughs, it’s not quite essential if you’re just starting out as a first-time mech commander. It’s almost episodic, not in the style of an episodic game, per se, but at least evocative of interstellar sci-fi TV like Battlestar Galactica or Firefly. Each is a full adventure that you can enjoy in one sitting, and then you’re off to the next one, or maybe some other kind of job. And they contribute to a tone-that free-wheeling mercenary life-that just fits so well with the BattleTech universe. Rather than just being the weapon they use to win, you get to have a say in the outcome, nudging the story down one path or another. The handbook leads with an FAQ section, then starts. There’s more going on now, with more meaningful conflicts between factions. This BattleTech (2018) handbook describes the game's rules, basic tactics, and reference lists of mechs and weapons, based on game version 1.1. While the stories that play out during the flashpoints are self-contained, they contribute to a more cohesive galaxy. A single bad turn can transform a walk in the park into a catastrophe in normal missions, but it’s so much more pronounced when you can’t just fix everything up on the Argo when you’re done. Consequences loom large over the battlefield, ramping up the tension even when things are going your way. When you’re dealing with consecutive deployments, you can’t just shrug off losses, and even a mech just losing a limb could risk the success of subsequent battles. You might find yourself duking it out in consecutive battles without any time to repair or heal, so you’ll want to prepare and have plenty of beefy mechs and veteran pilots at the ready. They’ve got big paydays, but they’re also risky. In particular, they benefit the end-game, giving you something to do with your battle-hardened mechs instead of the same old challenges. The gauntletįlashpoint missions also appear in the regular campaign, so if you’re playing for the first time, or you don’t want to have to start fresh, you can still take them on. So you get the benefit of the story and their fleeting but welcome characters, but you still get to feel like you’re charting your own course, not tied down by obligations to deposed monarchs. You’re leading a bunch of mercenaries-nobody tells you when you have to go to work. But since they’re self-contained and optional, there’s never any pressure to do them. If you get the expansion, too, it pairs well with the flashpoint missions.Īlongside the standard gigs where you’re just doing random odd jobs for pirates and noble houses, you’ll encounter special missions-sometimes bastard-hard-that come with all the conversation, plot and occasional choices that you might instead expect from the campaign. 2) Cover: utilize cover such as forest or ridges and mountains to reduce damage and block enemy fire. If you’ve already completed the campaign and want an alternative challenge, however, it seems perfect. Here are a list of key concepts reviewed in the video in greater detail you should always remember as you play through: 1) Movement: keep moving to build Evasion Chevrons (EC's) in order to reduce probability of enemy fire from hitting you. BattleTech’s a tricky game, but the structure of the campaign eases you into it better than the career mode sandbox. In the game's story-based Campaign Mode, the Flashpoints appear after the final Campaign mission SHOWDOWN has been completed, but in the story-less Career mode Flashpoints appear immediately on the star map after the players completes their first few contracts.Since the campaign doles out free mechs, big chunks of cash and gives you a clear path to follow, the career mode feels more appropriate for a second playthrough. Each successive DLC pack added additional Flashpoints, with those of "Heavy Metal" being closest to a single integrated story.įlashpoints were the primary means to provide the famous in-universe character cameos that were achieved stretch goals in the the game's crowdfunding campaign.įlashpoints are available in both the game's Campaign and Career modes. In comparison to the procedurally generated stand-alone missions, Flashpoints are scripted narrative missions that are linked, often forcing consecutive deployments. Introduced with the "BattleTech: Flashpoint Expansion Pack" DLC, Flashpoints are a series of stand-alone mini-campaigns for Harebrained Schemes's BattleTech video game. ![]()
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